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It is kinda hard to know who's a Administrator or who's a Bureaucrat, so I think we should add who's who in the Factions of this Wiki page so we can know who is who.
Just Updated
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Hey! I've been back to this page for a long time I'm not online, so sorry! But! I'm back, and I'll continue with the unfinished stories :)
My actual story is book 2. book one is the intro
https://stick-empire-fan-stories.fandom.com/wiki/Stick_war_3:War_of_the_Tyrants_book_2
The inamorta in my story dosent line up with the rest of the wiki. It dosent have "cranium" or the "inamortan islands"
1
Gray eyes - dawn
And a fire siren
Rain, separation from him, gray trail
Behind a knife of running foam.
Yellow eyes - heat
In the sea of endless dunes sliding,
And at the wall until the morning
Black blood, reflection.
Blue eyes are the moon
Night, white silence,
Daily wall
Inevitable forgiveness.
Red eyes - war
Autumn, wolf steppe, the last fight,
Jump, all on Milentor
From falling and flying.
No, I'm not a judge for them,
Just without judgments of these,
I'm in debt four times
Gray, yellow, blue, red.
Like four sides
The same light
I will find - there is no fault -
All four of these dead colors ...
2
In a place where there were neither yours nor mine.
Where, according to legend, the treasures of two are kept.
Which two, asked the first.
And he answered him, we don't know down with him,
Such miracles have happened.
And in a place under the mountain, was born,
Dwarves seven in a year difference, servants of the great king
Having matured, they went, oh yeah!
One of them is the son of his father's friend, and then he went
And where, as the words say, they went to that mountain,
And having learned on the way where the sea of gold came from!
And having told that these, those who do not look like,
Those wondrous creatures of the gods who have lived here for many, many years
And they came in grief, having slain the cruel king,
They took all the gold from there.
3
Our house is lost
But the world hasn't changed ...
The road calls us forward ...
As long as the ominous mountain sends rays.
To the brink of night, and then:
The fog will leave and the shadow will disappear
A new bright day will come ...
A bright day that will conquer the darkness again
Fog and shadow
Day and night
Everything will disappear
Everything must, must disappear
By the will of the enemy
4
For blue mountains, for white fog
The squad will leave for caves and darkness
We will leave for distant waters before sunrise
For an ancient treasure from dead countries.
Dead gnomes, in days gone by
They forged metals skillfully;
Sapphires, diamonds, rubies, topaz
They kept and cut.
On an elf neighbor, a king, a rich man
They worked with hammers knocking;
And with a glare of the sun in great zeal
They could decorate the handle of the sword.
Ringing chains no thicker than Arlun
Epilates could be strung from above;
Into your necklaces in a fit of work
The rays of the pale moon were intertwined.
And they drank that your kings
And the ringing Lisars got themselves;
Lingering and new to the human ear
Their singing sounded in the depths of the earth.
The trees rustled on the steep slope, And the winds screamed in the darkness of the night; A dark flame soared over the mountains - And the pines burst into resinous fire. Then the bells sounded, The earth opened, the sky turned black. Where there was a dwelling - now ashes: The ferocious Iduer knew no mercy. And The dwarves, fearing punishment from heaven, No longer hoping for the power of miracles, They took refuge in the old underground passages And the trace of their riches disappeared forever. For the blue mountains, where darkness and snow, Where no human foot has stepped, We will leave for fast waters before sunrise, Wealth so that our take away from the enemy. But the gnomes did not know that their treasures are not there, just as there is no one who will give help, and so Elto ended
Today is 2 september 2020 so more 3 months left for flash player to die.
Once flash player dies,everything of stick war apartt from SWL will also die.
Since this wiki revolves around stick empires,I wonder how will we be affected by this.
Stick World has 3 continents (although it is rumored that there is a fourth continent, or just a larger island). The continents besides inamorta are little known by the order, although they all have civilizations as inamorta. The continents other than inamorta are Easternlands and Eros, whereas Just as inamorta is the analogue of Europe, Easternlands is analogous of Asia and Eros of Africa, with many civilizations based on these. The fourth unconfirmed continent may be the analogue of the Americas.
Here is a list of the 3 continents:
Inamorta: The continent where the main events of the games take place. This small continent (About the size of Brazil) was home to many peoples, until one day a simple and humble empire called the Order grew in power and destroyed all the civilizations of Inamorta (except Westwind and Perthland, which were neutral). .
Easternlands: A large continent much larger than inamorta, which is located to the east of the Order's Empire. This continent is not visible on any game's maps because it is too far east. This is home to the elementals and various other civilizations based on the Asian civilizations. The Desert Kingdom dominates a western part of the continent, while the central part is dominated by nomadic steppe tribes, led by a khan, and in the far east are the rich and powerful Tai Liang, the spice trading kingdom of Raj Kaula and the Feudal Daoshi kingdom, famous for its warriors samurais and possibly the home of the shadowhrat.
Eros: A large, tropical continent located in the south below Inamorta. Covered by dense tropical jungles and home to giant carnivorous reptiles. Very little is known about this continent, but it is known that there are civilizations living in it as in Inamorta.
(Edited by CrazyCris11)
Time is running short. Yytevxeg is dying out. The effects of overpopulation on Yytevxeg's once beautiful land have started to take effect. The Space Empire once had plentiful resources on their planet. After they overused more resources than their small planet could replenish, they created weapons. Superweapons. MEGA WEAPONS. PLANET KILLERS. GALAXY KILLERS. Well, you get the point.
Using their new armada, The Space Empire enslaved countless planets to mine resources for them, creating Yytevxeg into a mega city. Spread across galaxies, The Space Empire is powerful enough to destroy the entire Galactic Council. But, the excess amount of people and unnatural resources on Yytevxeg made the planet's core start to crumble. Unprepared, The Space Empire started to create large ships with minimal defenses but able to help their people survive.
While building these ships, rebellions from their planets caused a dwindling number of supplies. The rebels continued to take control of planet after planet from the empire, and eventually, Yytevxeg was cut off completely.
Finally, after 5 years of rebellion, Yytevxeg is going to collapse. People load onto the crafts when a rebel raid on Yytevxeg's capital begins. Fighting for their lives, The Space Empire make it out with only about 10000 of the over 1000000 people living on Yytevxeg. Now, they fight for their survival with their remaining military, determined to escape and rebuild.
This Roleplay starts in the 5th battle of Yytevxeg, where all of the people are drone pilots. You may be a citizen, military, or anything for the RP, as all people over age 16 are trained for drone combat.
(Edited by GAK16)
I will need some assistance getting images of the Elemental Empires units with transparent backgrounds, with the same or very similar dimensions to the other unit images on my wiki. I know it is not fan-story related, but I could do with the help.
To keep consistency, use a website called Piskel when editing out the background of the image.
66 Years after the Battle of Snake’s End, the Havik Kingdom and the Great Knights became allied with each other - the first time the two nations had collaborated since their split in 0 ASE. Their first joint venture would be an expedition to the North of Inamorta to map the unknown areas of the continent and encounter the potential civilisations there. On a warm spring day, the joint exploration fleet of over 80 ships left the Western port city of Falegobar, one half going North and the other navigating its path through the Murmurkos Straits to North-West Inamorta. A second expedition left for the East from the port of Vinfalas.
Unbeknownst to them, Queen Medusa was still recovering from the destruction of her race in her stronghold on the Maxilla Peninsula (where her castle is located). Thirsty for revenge against the Great Knights and their affiliates, but too weak to even emerge from hiding, she instead began using the Dirvishes, a demonic race that was still at her whim, to begin infiltrating nations across Cranium (Northern Inamorta), and eventually destabilise them, giving Medusa an easy target when the time arrived for her conquest.
The westernmost expedition landed in the Kraterocracy of Nasar, a state located North West of Medusa's Castle, that was collapsing from both political Infighting and external invasions by the Morheigai (precursor to the Marrowkai) Kingdoms of Necrocer (to their south) and Gul (to the east).
The northbound expedition landed in a buffer region between another Morheigai kingdom named Avanthar, the Hailthangail Kingdom, a relatively stable nation, and the Daedaloth Marches, a desolate region. However, to their north lay the barbarian tribes and Crawlers of Cranium, which could invade at any time.
The easternmost expedition landed at the Corpse Basin in Cranium, a swamp land inhabited by the native Daen People. To their western and South were the Gorth Kingdom and the Fern Kingdom, nations also known for their political instability, and yet the ability to field large levies of militia soldiers.
Well, what happens next? Characters would probably be better to explore the politics within the nations, although playing as the latter could still work.
Note: The Great Knights are a patchwork of cultures from across Inamorta, and although they predominantly use axes and halberds, they have warriors utilising every sort of weapon. The Havik are effectively Vikings, with the typical shield, spear or axe (horned helmets do not exist for combat!) and if rich enough, a sword.
NOTE: This was continued from the roleplay channel on Discord. The full continuity will be complied eventually.
General Discussion. Please be aware that you will be banned if you are reported and the post is confirmed. Admins can see deleted posts.
This post is to make the story. All comments will be documented on a new page in the coming weeks.
66 Years after the Battle of Snake’s End, the Havik Kingdom and the Great Knights became allied with each other - the first time the two nations had collaborated since their split in 0 ASE. Their first joint venture would be an expedition to the North of Inamorta to map the unknown areas of the continent and encounter the potential civilisations there. On a warm spring day, the joint exploration fleet of over 80 ships left the Western port city of Falegobar, one half going North and the other navigating its path through the Murmurkos Straits to North-West Inamorta. A second expedition left for the East from the port of Vinfalas.
Unbeknownst to them, Queen Medusa was still recovering from the destruction of her race in her stronghold on the Maxilla Peninsula (where her castle is located). Thirsty for revenge against the Great Knights and their affiliates, but too weak to even emerge from hiding, she instead began using the Dirvishes, a demonic race that was still at her whim, to begin infiltrating nations across Cranium (Northern Inamorta), and eventually destabilise them, giving Medusa an easy target when the time arrived for her conquest.
The westernmost expedition landed in the Kraterocracy of Nasar, a state located North West of Medusa's Castle, that was collapsing from both political Infighting and external invasions by the Morheigai (precursor to the Marrowkai) Kingdoms of Necrocer (to their south) and Gul (to the east).
The northbound expedition landed in a buffer region between another Morheigai kingdom named Avanthar, the Hailthangail Kingdom, a relatively stable nation, and the Daedaloth Marches, a desolate region. However, to their north lay the barbarian tribes and Crawlers of Cranium, which could invade at any time.
The easternmost expedition landed at the Corpse Basin in Cranium, a swamp land inhabited by the native Daen People. To their western and South were the Gorth Kingdom and the Fern Kingdom, nations also known for their political instability, and yet the ability to field large levies of militia soldiers.
Well, what happens next? Characters would probably be better to explore the politics within the nations, although playing as the latter could still work.
Note: The Great Knights are a patchwork of cultures from across Inamorta, and although they predominantly use axes and halberds, they have warriors utilising every sort of weapon. The Havik are effectively Vikings, with the typical shield, spear or axe (horned helmets do not exist for combat!) and if rich enough, a sword.
An idea put forward by Firehammer2004 and Icestormshadow.
A discussion post to help new users! Q and A allowed. Admins and moderators, please be sure to help out!
(Edited by GAK16)
This is for any ideas to be discussed about creating a timeline connecting as many of the stories and lore on this wiki as possible, because don't we all love creating and connecting other people's lore!
Please post any general ideas or plotlines for the remastering of the Originals here that you want to discuss. If you have any ideas for The Incredible Mutt, please direct them first to GAK16, as per the instructions on his blog post - Project: The Incredible Mutt (Remastered).